UI/UX Design
Design that starts with how people actually use your product and ends with a system your developers can build from. Research, flows, interface design, and a design system that keeps things consistent as you grow.
The problem
You might recognise some of these
Users abandon a flow partway through and you do not know why.
Support keeps answering the same question, which means the interface is not answering it.
Every new screen looks slightly different from the last one.
Your product does what it should, but people find it hard work.
What's included
What you receive
- User research findings and the decisions that follow from them
- User flows and information architecture
- Interactive prototypes for testing before build
- High-fidelity interface designs for every state — including empty, loading, and error
- A design system with reusable components and documented tokens
How it runs
Our process
- 1
Research
Interviews, session review, and support tickets — where the friction genuinely is, rather than where we assume.
- 2
Structure
Flows and information architecture before any visual design.
- 3
Design
Interfaces designed for every state, not just the happy path with perfect data.
- 4
Systematise
A component library and tokens, so the product stays consistent after we leave.
Typical tools
- Figma
- Design tokens
- Prototyping
- Usability testing
- WCAG 2.2
Questions